highlight track in timeline, place playhead at point you want to cut, Menu>Edit>split and delete the area you don't want, or
to make objects shorter as you add them, go to Motion>Preferences>Project and change duration here:
psd files-drag into window and hold until menu appears, then select import all layers
note that content appears in layers and timeline at playhead
Move and animate content
Add keyframe in properties window, hover mouse over left side of property you wish to keyframe, then click to add a key frame
record button- records changes-move playhead, then change any property, and that change is recorded
anything red is keyframable
Masks with beziers control points, handles right click-smooth, linear
Behaviors
Experiment!
Stay away from Live fonts- too cheesy
Apply then to any object or group, tweak parameters
Creates animation with out keyframing, but best used in concert with kayframing
Tips
Change project duration by clicking and dragging on the numbers in the bottom right corner of the canvas, then drag the slider in the mini time line to extend the active area out.
3D
2d objects in 3d space 3d coordinate system Camera becomes an object you can move- represents the view of final movie Add camera Move everything to 3d Note 3d/2d marker in project window Objects in 2d will stay in front of camera, can mix 2 and 3 d objects Describe view controls Type of views- buttons in upper left buttons in upper right Click and drag to change view Note, make sure to only use those buttons when views other than camera are selected!
How to move objects in 3d space Hud 3d handles
Camera/basic motion behaviors- allow you to control how camera moves through space Can be keyframes like anything else, also add behaviors Different in complexity and effect from moving objects in space Go over behaviors
Interface
Toolbar
Text
Timing
Keyframes
New Project: use "Broadcast HD 720"
Set the length of your project after you have started it.
create folder on workspace
save project to folder on workspace
collect media on
Project Window: Groups: Objects---------Keep Objects Organized
Timing Window: Timeline, Keyframes
Interface
Work area- CanvasToolbar
Left Pane
Layers- Project Button
Timing Pane-
Add content (from workspace)
note that content appears in layers and timeline at playhead
Move and animate content
Masks with beziers
control points, handles
right click-smooth, linear
Behaviors
Tips
Change project duration by clicking and dragging on the numbers in the bottom right corner of the canvas, then drag the slider in the mini time line to extend the active area out.3D
2d objects in 3d space
3d coordinate system
Camera becomes an object you can move- represents the view of final movie
Add camera
Move everything to 3d
Note 3d/2d marker in project window
Objects in 2d will stay in front of camera, can mix 2 and 3 d objects
Describe view controls
Type of views- buttons in upper left
buttons in upper right
Click and drag to change view
Note, make sure to only use those buttons when views other than camera are selected!
How to move objects in 3d space
Hud
3d handles
Camera/basic motion behaviors- allow you to control how camera moves through space
Can be keyframes like anything else, also add behaviors
Different in complexity and effect from moving objects in space
Go over behaviors
Motion part 2- Now with Video!
Video Codecs-
Encoding with Quicktime 7
Image masks in motion
Advanced Image masks
Match Moving